National Repository of Grey Literature 12 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Network Game: Destroy the Submarine
Jašek, Petr ; Mlích, Jozef (referee) ; Szőke, Igor (advisor)
This Bachelor's Thesis describes development of a simple network computer game. This thesis describes basic scheme of computer game development. Also an analysis of various implementation of network is made in this thesis. The output of this work is a computer program written in the C++ language. For implementation of the network the Boost 1.50.0 library was used. Network communication was implemented as client-server architecture with usage of the UDP protocol. For implementation of graphics and sound, the Allegro 5.0.7 library was used.
Network Game: Destroy the Submarine
Kudrna, Jiří ; Řezníček, Ivo (referee) ; Szőke, Igor (advisor)
The bachelor´s thesis describes the design and the implementation of the 2D network game "Destroy the submarine". In this game each player controls his submarine and tries to destroy the submarines of his opponents. The game can be played by more players via the computer network or on one PC. The application is developed in the C++ programming language with the help of the Qt framework. It is a multi-platform application.
Network Game Using Nokia Qt SDK
Pramuka, Tomáš ; Mlích, Jozef (referee) ; Bařina, David (advisor)
This work is about application design of network game, developed in Nokia Qt SDK for the mobile device Nokia N900. Application afford opportunity to play game in real time for two players. Work contains informations about mobile device Nokia N900, both hardware and software part, informations about developing applications in Nokia Qt SDK and informations about tools and features of Nokia Qt SDK. Work also contains application design.
Client/Server Application of the Game Whisp
Fabian, Jaroslav ; Lodrová, Dana (referee) ; Doležel, Michal (advisor)
The bachelors thesis describe predesign and implementation of the card game the Whisp. Game is dedicated for three or four players, who play it using computer network and protocol TCP/IP. Game is developed for Microsoft Windows XP, Vista, 7 operating systems. Programming language is Java.
Network Game: Destroy the Submarine
Kovačič, Dušan ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The goal of this bachelor's thesis Network game: Destroy the submarine is to analyze and implement network architecture and solve all the problems connected with it. In final version, the created program uses client-server network architecture. Both subjects are communicating with complex network protocol. For effective data the virtual connection over UDP protocol is established. Minor part of this study solves graphical problems and received data displaying. For this purpose, there are different frequenc ies used for data handlings and techniques that provide better game experience.
General card game with user-defined rules
Bilanský, Michal ; Babka, Martin (advisor) ; Marek, Lukáš (referee)
The goal of this thesis is to design and implement a generic card game for multiple users. The rules of the game are defined by user using an available set of rules and commands. The game is playable on the network and also includes a simple artificial intelligence allowing to replace a human factor by the computer. The program is created for .NET on Windows platform in the programming language C#. Powered by TCPDF (www.tcpdf.org)
General card game with user-defined rules
Bilanský, Michal ; Babka, Martin (advisor) ; Marek, Lukáš (referee)
The goal of this thesis is to design and implement a generic card game for multiple users. The rules of the game are defined by user using an available set of rules and commands. The game is playable on the network and also includes a simple artificial intelligence allowing to replace a human factor by the computer. The program is created for .NET on Windows platform in the programming language C#. Powered by TCPDF (www.tcpdf.org)
Network Game: Destroy the Submarine
Kudrna, Jiří ; Řezníček, Ivo (referee) ; Szőke, Igor (advisor)
The bachelor´s thesis describes the design and the implementation of the 2D network game "Destroy the submarine". In this game each player controls his submarine and tries to destroy the submarines of his opponents. The game can be played by more players via the computer network or on one PC. The application is developed in the C++ programming language with the help of the Qt framework. It is a multi-platform application.
Client/Server Application of the Game Whisp
Fabian, Jaroslav ; Lodrová, Dana (referee) ; Doležel, Michal (advisor)
The bachelors thesis describe predesign and implementation of the card game the Whisp. Game is dedicated for three or four players, who play it using computer network and protocol TCP/IP. Game is developed for Microsoft Windows XP, Vista, 7 operating systems. Programming language is Java.
Network Game: Destroy the Submarine
Jašek, Petr ; Mlích, Jozef (referee) ; Szőke, Igor (advisor)
This Bachelor's Thesis describes development of a simple network computer game. This thesis describes basic scheme of computer game development. Also an analysis of various implementation of network is made in this thesis. The output of this work is a computer program written in the C++ language. For implementation of the network the Boost 1.50.0 library was used. Network communication was implemented as client-server architecture with usage of the UDP protocol. For implementation of graphics and sound, the Allegro 5.0.7 library was used.

National Repository of Grey Literature : 12 records found   1 - 10next  jump to record:
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